Source Database: 
ELMCIP
Source Entry URL: 
Source Entry OAI-PMH Identifier: 
oai:elmcip.net:8705
Author(s) of the Source Entry: 
Scott Rettberg
Source Entry Language(s): 
English
Description(s): 

At heart any scandal is a story, or a thing of many stories; sc4nda1 is even more peculiar, but also begins with a telling.What you have before you started as an essay (or intent to rant) about an observation I kept reading in recent criticism, that electronic writing has not been properly dressed for the serious table. Where, the questions ran, are the publishers, the editors, the established and establishing critics? In a time of intense experiment and innovation, who says which textual deviations make real difference, and which are just bizarre? More ominously: where are the naive, casual readers, the seekers of pleasurable text who ought to move design's desire? To spin an old friend's epigraph, just who, exactly, finds this funhouse fun?While there have been some strong attempts at answers, the issues remain largely unresolved. As a whole, electronic writing raises more questions than it answers. There seemed, I initially thought, something scandalous about the work I care about: an inherent slipperiness or resistance to specification; a tendency to chase technologies down untried channels of expression; a refusal, shared with many kinds of digital work, to conform to commercial or market-informed models of reception. The problem can be framed in terms of exchange. New media practices do not simply or adequately substitute for old. They give us what we never asked for, take us where we didn't know we wished to be.Some of the questions that sprout in these strange, unsought destinations are simply categorical. For example: is hypertext fiction a kind of novel? Not in my view, though I respect differing opinions. Is born-digital writing part of literature? Interesting question. Since I don't want to answer that one, let's try another. The value of digital games as an expressive medium has just been recognized by U.S. courts. If games are thus legit, should we restrict them to the cultural kiddie pool, or other perceived shallows? Janet Murray memorably asks for better language, some term more just than "mere games." Perhaps, while we're at it, we also need new names for literature and culture.About the time I thought these things, I began to dream about something called post-seriousness.Dreams can be seriously disturbing. Listen to your brain some slow-waking morning as it drums out skeins of raw association, hovering in tumbling columns of benthic language, calling names that might belong to ancient college bands, lost dotcoms, or forgotten devils. The merchants of hominy. Bitumen from reefs of space. Return chairs to the brave dog for assured critique of hair. And of course: Center for post-serious studies.Happily, I can still recognize a symptom when I say one.Symptom of error at least, if nothing worse: I had the language wrong. In drifting toward the post-serious, and specifically, in thinking about scandal in new media, I began to re-play overspliced and time-worn tapes, coming back with late retort to arguments ruled moot many years back. In other words, scandal is the wrong word, largely because it implies someone capable of enough shock and prurient investment to be scandalized. If any in the audience still match that description, they're probably my age. We need to be younger than that now.On the subject of words-between-the-lines-of-age, I recall something a senior colleague said many years ago, speaking patiently to the academic rookie I then was. I had just told her about hypertext, this marvelous new thing I had found, and what it might imply for writing. She replied: "Ah, but now you will have to create a new language."My colleague was right, of course. These days you should always change your language every six months or three thousand revolutions, whichever comes first. So I have dropped scandal from my wordlist in favor of the more appropriate sc4nda1, a string produced not so much through troplogy or erasure, but bitwise transformation. Like other key terms -- e.g., the Tetragrammaton, or the equally numinous http:// -- sc4nda1 is properly unutterable, or at least unpronounceable; though borrowing from from someone who proposed to voice http:// as hoopla, you can always say thingy if need arises.What does it mean, this new term of art? My best reply to that question is the present work, with which you might play along; but I will venture that sc4nda1 is less a matter to be propositionally defined, than an occasion for differentiating practice.That is, when I made the pivot from scandal to sc4nda1, it became clear the work in question needed something other than the standard form of writing. This is partly because it is meant for people whose literacy practices involve manual operations other than flipping pages or clicking hypertext links. Also, I am trying to frame an argument that is as much in new media -- or the domain of the Universal Turing Machine -- as it may be from anywhere else.And so to the thing itself: probably more exploration than investigation, though who knows what offenses may come to light. You may find it (inevitably) a post-serious entertainment for hand, eye, ear, and brain, other organs optional. If the thingy deserves a generic name, try arcade essay, a cross between philosophical investigation (well okay, rant) and primal video game. Duly object-oriented, the work no doubt inherits bad attributes from both parent classes, but hopefully some virtues as well. There is one sure way to find out.· · · into the gameThere are two modes, gameplay and reading; reach the latter through the former, and vice versa.(Source: Author's abstract)